
In Battlefield Bad Company, we were accompanied throughout the game by Redfern, Sweetwater, and Haggard and got to know them; Redfern looked forward to retirement and marlin fishing, Sweetwater planned to attend college and Haggard had his dream of owning a monster truck ("Truck-O-Saurus") We were often amused by their banter and worried for their safety during the parts of the game when separated. In CODMW2, I didn't feel any of that relationship with the cohorts. It's perhaps a minor quibble, but a matter of substance.
Still, there's plenty to love in this installment to be sure. I love a good sniper rifle and the piece you get to use in this game with the IR scope is pretty sweet. The requisite vehicle forays are typically fast and frenetic but thankfully SixAxis-Free. I don't know what it is, but except for Flower, developers just don't seem to have a good idea of how to use the Sony SixAxis as a steering device.
I look forward to the next Call of Duty venture, but next time I'd be interested in it having a little more heart.
No comments:
Post a Comment